AI Insights · Timothy · October 2023
Top 5 Ultracasual Games on iOS in South America Q3 2023
Discover the performance trends of the top 5 ultracasual games on iOS in South America during Q3 2023, including downloads, revenue, and active users as reported by Sensor Tower.
During the third quarter of 2023, the ultracasual gaming category on iOS in South America saw varied performance among its top 5 games. Here’s a detailed look at their trends in weekly downloads, revenue, and active users as per Sensor Tower data.
World of Slime Simulator Games from Solid Apps INC experienced a steady increase in weekly revenue, peaking at approximately $675 in the final week of September. Weekly downloads saw an initial dip but picked up mid-quarter, reaching a high of around 943 in early September before ending the quarter with 317 downloads. Active users fluctuated, with a peak of around 1.1K in mid-September and a notable decline towards the end of the quarter.
Slime it: Slime Game Simulator maintained a relatively steady weekly revenue, averaging around $242 by the end of September. Downloads were minimal throughout the quarter, peaking at only 157 in mid-July and dropping to single digits in several weeks. Active users showed a gradual decline, starting from 2.0K in late June and decreasing to about 1.5K by the end of September.
Fill The Fridge! by Rollic Games saw substantial weekly downloads, maintaining figures in the range of 10K to 13K for most of the quarter, with a peak of approximately 13.3K in late July. Revenue was modest, peaking at $291 in early August. Active users remained strong, peaking at around 34.9K in late July and experiencing a slight decline towards the end of the quarter.
Draw it from Kwalee Ltd saw a significant spike in weekly downloads in mid-July, reaching over 13K. Revenue remained steady, peaking at around $235 in mid-July. Active users also saw a notable increase, peaking at over 23.4K in mid-July and then stabilizing around 9.2K by the end of September.
Automatoys experienced a remarkable increase in weekly downloads, with a significant spike to 4.3K in mid-September. Revenue was relatively low throughout the quarter, peaking at $301 in late June. Active users saw a steady decline from around 26.7K in late June to about 14.3K by the end of September.
For more detailed insights and data, visit Sensor Tower.